We played a set of vanilla AW games, really enjoyed it, I particularly like the setup with fronts and threats to a community. It put me in mind a little of what can be done with HeroQuest's Resources and Crises.
A lot of indie games have a good focus on low-prep setup that creates scenarios. It's great for people with busy lives.
In HeroQuest pushing the Narrative Hook and Resource Crises can generate similar effects. I have felt for some time that AWs front and threat model could be a great way to enhance that - but I have not spent any time pursuing the idea. It's definitely a part of HQ to push hard on to get that kind of 'setup' feel to an HQ game.
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