Uh... Why has Yahoo sent this message again?
Anyway... I finally run the adventure at the local con and it was a blast. Some players had played before in Glorantha (one of them has even a published novel) and others had only hear about it, but everyone said the setting was wonderful.
I ran the adventure using the FATE ruleset, what I find really fits the setting (not so different from HeroQuest 2 in a sense).
Players had a Barntar farmer (strongest man in the clan), a scheming Ernalda priestess, a Yinkini huntress, a grim Humakti, an Issaries skald and a adventuring Vingan explorer. They were members of the Orshanti clan when Colymar created the Black Spear clan. Three of them ended being part of the Lightbringer Ring. It was funny to see them following Colymar into Dragon Pass, finding the location of the future Clearwine Temple, exploring the Nymie Valley, talking with dragonuts, finding Orane's Loom and finally going with the Chief to the Colymar Wilds to talk with Tarndisi and Nymie. The adventure ended with the heroes fighting a giant boar before finding the Pool of Nymie and asking questions to the water goddess.
What everybody loved was the way every character could use their "Rune of [Storm/Yinkin/Earth/Death]" to create magical effects, not only to kill, but to plow, speak with dragonuts or inspire his fellow clanmembers. The adventure had a "mythical" feel we found very inspiring, like telling a chapter of an old saga.
I love Glorantha ;).
Best regards,
Carlos
My blog: http://frikoteca.blogspot.com.es
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> Hi,
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> I'm going to run a Gloranthan adventure in a local convention in Madrid. The heroes will be companions and followers of Chief Colymar on year 1315, when he crosses the Crossline and settles in the Nymie Valley. The adventure is a standalone one where they will meet some dangers from Dragon Pass denizens (dragonewts, some Chaos monsters) and experience some typical orlanthi clan activities (clan moot, rituals).
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> I've researched some of the information about the first years of the Colymar both in "King of Sartar" and "Sartar: Kingdom of Heroes", but I have some questions:
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> - Does Colymar stablish a clan before entering Dragon Pass? I believe he does it once they settle at Nymie Valley, but I'm not sure. Is the clan named "the Black Spear Clan"?
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> - Concerning the Black Spear. In the future, the magical weapon is a part of the royal regalia of the Colymar Tribe, but why Chief Colymar has this powerful weapon? Does he obtains it on a heroquest? Does it belongs to the Orshanti Clan (the clan of Colymar and, by the way, the clan of Sartar)? And in that case, why the elders of Clan Orshanti let Colymar take the weapon?
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> - Finally, I've realized in "King of Sartar", it's said Colymar uses some kind of "illusion magic" to let the bystanders believe he and his people had been devoured by a "two-headed dragonewt". This way, everybody at Kethaela believe they are dead and Colymar can settles Dragon Pass undisturbed (although eventually word came out about them). But this event is not mentioned in "Sartar: Kingdom of Heroes", where is only said Colymar and his wife cross the line and nothing bad happens. As "S:KoH" is a most new source, is the "illusion magic event" no longer true?
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> Best regards,
> Carlos
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> My blog: http://frikoteca.blogspot.com.es
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