Basically, hiding stuff from the GM in order to surprise them later strikes me as immensely pointless and irritating.
I'd rather broad strokes that are ill defined or up to historical interpretation, and then let my game decide the truth of it. I'd much rather have several Gloranthas to play in, with different settings and truths dialed in, (what magic looks like, how things work, mythological truths, etc) but all sort of fitting on a basic superstructure. Whenever you decide to use Glorantha as a game setting, you pretty much have to make those decisions anyway, and throw out lots of stuff that's useless, contradictory, or simply doesn't fit your vision of Glorantha, and so I would like the gaming material released for Glorantha to support that approach. Better to be written from that point of view to support GMs, in my view.
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