Re: Gustbran mechanics

From: Alison Place <alison_place_at_...>
Date: Sun, 17 Mar 2013 08:13:38 -0700 (PDT)


As David says, if you're playing a clan-based, stead-based game, then the smith is one of the few people who can actually charge money for his work (mostly from travellers).  He's one of the people with whom outsiders will often talk, as they get their wagons fixed, or their mounts shoed.  The foundry is one of those centres of the clan, where people hang around when they're not busy, which leads to lots more talking.   At least traditionally, the smith is often the strongest man in the clan, so feats of strength can be expected of him.  These are often useful when establishing clan cred with other clans, or when it's ritually necessary.   Plus, you really don't want to seriously annoy the man who's making the strong hat or sword blade that you're depending on!  So needing to keep on his good side is nice for a player, too.  

Alison

From: David Dunham <david_at_...>
Subject: Re: Gustbran mechanics
Received: Sunday, March 17, 2013, 10:23 AM

         

      
      
      In one of our PenDragon Pass style games, our minimaxer played a smith. I think it was in large part because he was always of economic benefit to the clan. I don’t recall any actual making of stuff. (In HQ it would certainly be reasonable for clan members to augment with “Bralanth’s Bronzeworks” or the like, at either individual or clan level contest.)



So the GM may need to ask the player why a smith. Having power and prestige as a leading clan member could be just fine, without lots of bronze-working fiddly bits.

[yes, I am behind on the mailing list!]

On Oct 10, 2012, at 9:40, Andrew Larsen <aelarsen_at_...> wrote:

> Those two examples are directly out of HQ 1's examples of what Gustbrani smiths can make. Generic Sharp Sword seems rather limited to me in terms of MGF.

> I guess my feeling is that since HQ puts a lot of emphasis on players being able to play non-combat cults, playing those non-combat cults needs to feel as cool as playing Orlanthi and Humakti, albeit in different ways.
                       

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