Re: Gustbran mechanics

From: David Dunham <david_at_...>
Date: Sun, 17 Mar 2013 10:23:28 -0400


In one of our PenDragon Pass style games, our minimaxer played a smith. I think it was in large part because he was always of economic benefit to the clan. I don’t recall any actual making of stuff. (In HQ it would certainly be reasonable for clan members to augment with “Bralanth’s Bronzeworks” or the like, at either individual or clan level contest.)

So the GM may need to ask the player why a smith. Having power and prestige as a leading clan member could be just fine, without lots of bronze-working fiddly bits.

[yes, I am behind on the mailing list!]

On Oct 10, 2012, at 9:40, Andrew Larsen <aelarsen_at_...> wrote:

> Those two examples are directly out of HQ 1's examples of what Gustbrani smiths can make. Generic Sharp Sword seems rather limited to me in terms of MGF.
> I guess my feeling is that since HQ puts a lot of emphasis on players being able to play non-combat cults, playing those non-combat cults needs to feel as cool as playing Orlanthi and Humakti, albeit in different ways.
           

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