Re: RE: Humaktis, orlanthis y demás .

Write haof XML files: Israel Diaz <israel.diaz_at_...>
Fecha: Fri, 08 Feb 2002 08:47:40 +0000


At 03:02 p.m. 06/02/02 -0300, you wrote: > >Ralzakark es iluminado, por eso es un espada de Humakt, y en cuanto a su
>>guardia, los puede haber iniciado él saltandose las reglas, y nadie que no
>>sea su Dios puede llevarle la contraria porque es un sumo-sacerdote, y no
>>siquiera su Dios, pq está iluminado, y puede actuar a espaldas de este
>>perfectamente, haciendo perrerías tales como iniciar en el culto Cwim, si
>>quisiera, o puede que los d la guardia personal sean iluminados tb.
>>además, tampoco estoy de auerdo en que ser caótico te impida actuar con
>>honor, el libre albedrío es potestad de todas las criaturas, creo yo.
> Ralzakark es espada de humakt???? El mio por lo menos no...

te mando una descripición de Ralzakark, de la página de Simon Phipp´s, que para mi es de las mejores.
Yo creo que en esta descripción quueda claro qe es un espada de Humakt, pero claro, versiones, haberlas haylas.Es parecido a la descripción de master Gollum, pero mucho más detallada.

Ralzakark Death-Bringer
In my Dorastor campaign, the Humakti Legion was headed by a Humakti Broo Hero.It took the PCs some time to work out that this was an aspect of Ralzakark, as his second in command was the Humakti the PCs encountered most. This is a description of Ralzakark Death-Bringer, the head of the Broo Legion and Humakti HeroQuestor. As an aspect of Ralzakark, he is far more powerful than other HeroQuestors, but he is only an Aspect so he is not as powerful as a demigod. If Ralzakark Death-Bringer is killed then he is dead and Ralzakark has lost one of his Aspects. This will not please him one little bit.

Ralzakark Death-Bringer
Broo Sword and HeroQuestor of Humakt
Enhanced STR 120 CON 110 SIZ 60 INT 30 POW 87 DEX 42 APP 42 Normal STR 60 CON 55 SIZ 30 INT 30 POW 87 DEX 21 APP 21 Move 5 Fatigue 115 (230) DEX SR 1 Magic Points 87 Hit Points 140 (170)  HP 140 (170)
FP 115 (230)  

Weapon SR Attack % Damage Parry % AP Notes Greatsword 1 350% 3D8 + 10D6 300% POW (87) Double damage to every location, double damage against living
Pain Blow, -1D6 MP/Round until healed
Bastard Sword 3 250% 2D10 + 2 + 10D6 200% 40 Auto Impale, -1 POW/round, -2D8 HP/round
Large Shield 250% 40
Butt 4 400% 2D10 + 2 + 10D6
Thrown Dagger 1 250% 2D8 + 10D3  

Location Melee Missile AP/HP
Head 19-20 20 POW(87)/94(114)
Left Arm 16-18 18-19 POW(87)/35(44)
Right Arm 13-15 16-17 POW(87)/35(44)
Chest 12 11-15 POW(87)/112(136)
Abdomen 09-11 07-10 POW(87)/94(114)
Left Leg 05-08 04-06 POW(87)/47(57)
Right Leg 01-04 01-03 POW(87)/47(57)  

Spirit Magic
Heroic Knowledge/Casting Bladesharp 30, Parry 30 In Matrices Disrupt, Demoralise, Repair 10, Detect Enemy, Protection 15, Countermagic 15, Spirit Screen 15, Glue 15  

Divine Magic
Heroic Casting Find Enemy,Warding, Morale Humakt Shield 20, Turn Undead 10, Sever Spirit 3, Truesword 10, Worship Humakt, Sanctify (Humakt), Divination (Humakt) 5, Summon Cult Spirit (Humakt), Armouring Enchantment, Strengthening Enchantment, Dismiss Magic 15, Fumble 10, Strike 10, Find Enemy, Warding 10, Detect Truth 5, Berserker 2, Morale 10  

Chaos Features
Skin has AP=POW
Immune to functional incapacitation
Impaling weapons do minimum damage
All Damage doneto him is halved after penetrating armour Never surprised, can always Quickdraw his sword and have personal spells cast before a combat
Hero Abilities
If not dead at the end of a round, all damage done to him is regenerated immediately (Seal Wounded damage is not instantly healed but is not treated as Seal Wounded the next round)
All spells cast by him are backed with his POW for the purposes of blasting through defensive magic
All spells cast by him are twice as difficult to dispel (double intensity) Once per day, he can double physical characteristics for 1 hour (enhanced characteristics in brackets)
Skills
Quickdraw Dagger 300%, Quickdraw Greatsword 250%, Sense Undead 150%, Death Song 150%, Chaos Lore 200%, Vampire Lore 150%, All DEX Skills DEXx5%, All Knowledge Skills INTx5%, All Language Skills APPx5%, All Normal Magic Skills POWx5%.
Death Song
This provides a Morale effect to all Humakti within the singer's POW in metres. Morale gained = Skill/10, so 150% Death Song gives the equivalent of Morale 15. This costs 1POW to sing and 1 personal Magic Point per round to maintain. The effect lasts as long as the singer keeps singing. Quickdraw
This allows the user to draw a weapon faster than normal. Normal success takes 2 SR to draw, SPecial 1 SR, Critical 0 SR. Death-Bringer
Iron Greatsword.AP=Wielder's POW, takes half damage, does double penetrating damage to all locations struck, does double penetrating damage against living foes, base damage 3D8, permanent Pain Blow effect (CONx2% or be incapacitated for a round until damage is healed), each wound causes injured to lose 1D6 MP per round until the wound is healed beginning when the wound is received, expending 1 personal Magic point allows a Strike spell to be cast on the sword.
Spirit INT 20 POW 60, Heroic Casting of Bladesharp 20, Parry 20, Repair 20, these spells cost 1 personal Magic Point to cast but may only be cast on Death-Bringer. This Parry spell affects Death-Bringer. The wielder of Death-Bringer must accept the Humakti geases "Accept no magical healing" and "wear no armour anywhere", even if illuminated as the sword can see what the wielder does and will turn against him (fumble hit self each time the sword is used) if the wielder breaks the geases. Death-Bringer may only be gained through a Humakti duel with the current holder. The duel is fought to the death with only Humakti magic allowed, including the Dorastoran Humakt magic. If the wielder is slain by other means than a Humakti duel, he can return to fight a duel if an attempt is taken to take the sword,this is not an Undead ability, more of an angelic return.
Blood Daggers
Old Bone Daggers, 2D8 damage,Range=User's POW, on a normal/special/critical hit sticks in as if implaed, if damage is caused, injured person loses 1 POW and takes 2D8 general hit points immediately and 1 POW and 2D8 General Hit Points damage each round the dagger is stuck in as the life blood squirts through the hollow bone handle. The dagger may be teleported to the user's hand for 1 perosnal magic point. Ralzakark has three of these, gained through HeroQuest.
Humakti Gifts
Regenerate Magic Points at twice speed (currently 7 points per hour). Death-Bringer does double penetrating damage to each location struck. Death-Bringer does double penetrating damage to all living foes. Humakti Geases
Never refuse a challenge to one to one combat. Accept no magical healing
Where no armour anywhere
Give no quarter to those who have ambushed him HeroQuests Known
Five Foes of Humakt, Search for Death [Befriending Eurmal, Gaining Death], First Death [Slaying of Grandfather Mortal], Slaying of Entropy,  

Notes
Ralzakark has strengthening enchantmentson his body that are far in excess of his normal hit points, although when his hit points are increased through his heroic ability, the strengthening enchantments kick in and increase his hit points accordingly.
Although Illuminated, Ralzakark keeps each and every geas Ralzakark has access to POWx5 Magic Points for spell casting etc.      

UNIVERSIDAD AUTÓNOMA DE MADRID
SECCIÓN DE TERCER CICLO
1ª PLANTA RECTORADO
CARRETERA COLMENAR VIEJO KM.15.500
CANTOBLANCO 28049 MADRID

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