>
> Much good stuff snipped...
>
> > Yeah. However, there's been a lot of discussion of heroquests
> > here on the list in the last 2 years, IIRC. Some on the
> > Herowars list too.
> > Its a pity HQ's are so rules heavy.
>
> I disagree on this last point (what? Charles disagreeing again! ;-)
>
> The problem, IMO, is that there has been no guidance on "how to" a
> HQ. The HQ in the Narrators book is buggy, i.e. it was written to
an
> earlier draft of the rules, which was missed during editing - this
is
> understandable, given the resource constraints on Issaries at the
> time. Less understandable, has been the lack of any further
guidance
> for designing and running HQs since then. Not even an errata that I
> have noticed - (I expect someone to show me that I am wrong within
> minutes).
Too many fiddly bits and not enough guidelines is rules heavy, at
least by my lights.
> Greg has on, several occasions said (something like) that he is
> afraid that if he says "here is one way it could be done" then a
> significant vociferous minority will for evermore say "Greg says
this
> is the only way to do it". However, in the meantime many of us are
> left floundering for ideas.
And another, equally vociferous minority will just bitch and moan
because Greg said it. Unfortunately.
Jeff