Proposed Last action rule wrap-up

From: jamesjhawkins <James.Hawkins_at_...>
Date: Thu, 05 Sep 2002 08:12:53 -0000

In conclusion, I'm still not keen on the draft rule (although I did enjoy the discussion):

  1. It creates AP out of nothing
  2. It has positive feedback (higher TN gives me a better chance of success, and more AP when I do succeed.)
  3. A character on -1 AP could have better prospects than a character on 1 AP, since they can take a last action for an AP injection.
  4. It has a special table

Now, if we were talking about making a generic rule to replace the current special rule wherby Animists can get an AP boost by deploying another spirit.....

Cheers,

Jim

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