Re: Re: Playing Hero Wars [was an entirely inappropriate subject line]

From: Graham Robinson <graham_at_...>
Date: Mon, 17 Feb 2003 19:40:28 +0000


Jane again :

>Although you *can* get better results from being
>creative with apparently mundane stuff, too.

<snip good example>

>Still, to meander back to something vaguely resembling
>the point: so you're in a table-top game, looking down
>your character sheet for improvements on "I hit him".
>Yes, you pick out the obvious ones, you discard the
>obviously wrong ones, and there's "Moonlit Bounce" or
>whatever. So you ask the GM what that does, and he
>says "I dunno, make it up". OK, you say, so are there
>any myths about Orlanth bouncing in moonlight? Errm..
>dunno. There's these books you can read... oh, forget
>it, I won't try to use that one. Which is possibly a
>waste of a good Feat.

I see your point but...

There's not really any *need* to be so creative to enjoy the game. One or two feats that get under-used or don't get used at all won't wreck the game, and most feats are pretty obvious.

The totally twisted feats work best when they are rare. If every session has three or four whacky ways of twisting feats out of all shape there is a real risk of the game getting very stale.

There is nothing to stop you thinking about feats between sessions or whatever. One of my players occassionally arrives with a list of new tricks he wants to try - admittedly he is playing the trickster... Moonlit Bounce might not be much use in a one off, but spend a couple of weeks with it in the back of your head and all sorts of interesting ideas might come to you.

Cheers,
Graham

-- 
Graham Robinson
graham_at_...

Albion Software Engineering Ltd.

Powered by hypermail