Yes, you can. And you can cement new feats, starting them at the current Affinity rating.
>
>2.
>How do you handle spells/feats, etc. that give you magical armor?
The simple answer is to use the spirit's ability to give an augment - just like mundane armour gives a favourable modifier. If the spirit is in a charm that's probably all you can do - but if it's in a fetish it could also be used actively to defend against blows.
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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