RE: Re: Tapping

From: Mike Holmes <homeydont_at_...>
Date: Tue, 24 Feb 2004 14:11:07 -0600


>From: "Stephen McGinness" <stephenmcg_at_...>

>What I intend to do is give the sorceror the ability Tap. In an
>extended contest his first action would be to use the Tap ability to
>make a connection with the intended victim. This would be an
>unrelated action and would allow the tapping to begin. Tapping would
>occur each time the sorceror acted and any victory would give 1 hurt
>to the victim (standard 7AP drain converted to hurts) while any
>defeat would result in the connection being broken.

If this is an unrelated action, then I would think that the result of the tapping would be a normal result. That is, do a Simple Contest, and if the Sorcerere wins with, say, a minor victory, the opponent is at -10% to resist the connection.

>This would show that the life-force of the victim is slowly draining
>away - they would be less and less effective as the contest wore on -
>the sorceror's concern would be to avoid getting defeated by his
>opponent's actions.

If you want to draw out the draining process, then it would be an extended contest itself. What you seem to want is for there to be two extended contests going on at once, one for the conflict in question, and another ancillary one for the tapping. If you use tapping in an extended contest, then the AP that the character loses to a tapping character are representative of the loss. I don't see anything additional being needed.

>I was thinking that at the end of the contest the hurts could be
>converted into a Tapped ability equal to the hurts sustained * 7 and
>thus if the victim had 7 hurts at the end of the contest he would
>have Tapped 9W2. This could be used to augment the sorceror in
>subsequent contests where he was tapping the victim, though the
>Tapped attribute would fade over time representing the regaining of
>vitality.

This is a lot like my currency system. This sort of thing works fine, but then so does the normal system.

>One of my concerns is the motivation of the sorceror - what would his
>objectives be in a contest - stay alive?? - thwart opponent??? He
>wouldn't want to kill the opponent if he saw them as a potential
>tapping source for the future.

I would think it would be situational. I suppose that a Sorcerer who wanted to kill someone could do it by tapping them to death. Otherwise, it all depends on the character's relationships, etc. Again, either way works just fine with the normal system. The outcome of the tapping is some modifier to the target character that represents the Sorcerer's wishes. For a Dying result, it means either that the character is dying, or permenantly linked ot the Sorcerer, I'd think. Or whatever fits the circumstances.

Mike



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