>In a way, I have a similar problem with my player who has a poweful but poorly
>controlled magic item (the Banestaff). He's put it in his
>background, vague and
>undefined. On one level, it is just any other ability at 13. On the
>other hand, it
>supposedly holds horrible, horrible amounts of power.
>
>I'm not quite sure what to do with this. If this thing can level a
>city (not that I've decided it
>can) then the 13 is somewhat problematic, isn't it?
Not really - IIRC it's covered in the rules. The 13 represents what
he can do with it NOW - if he wants it to do more then he can buy up
the rating in the usual way.
--
--
"The T'ang emperors were strong believers in the pills of
immortality. More emperors died of poisoning from ingesting minerals
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala
Guide to Taoism_
Paul K.