Re: Re: The "use it once in a lifetime" skill

From: Paul Andrew King <paul_at_...>
Date: Tue, 27 Jul 2004 18:45:46 +0100


>In a way, I have a similar problem with my player who has a poweful but poorly
>controlled magic item (the Banestaff). He's put it in his
>background, vague and
>undefined. On one level, it is just any other ability at 13. On the
>other hand, it
>supposedly holds horrible, horrible amounts of power.
>
>I'm not quite sure what to do with this. If this thing can level a
>city (not that I've decided it
>can) then the 13 is somewhat problematic, isn't it?

Not really - IIRC it's covered in the rules. The 13 represents what he can do with it NOW - if he wants it to do more then he can buy up the rating in the usual way.

-- 
--
"The T'ang emperors were strong believers in the pills of 
immortality.  More emperors died of poisoning from ingesting minerals 
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala 
Guide to Taoism_

Paul K.

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