I got around this by saying that characters who start with concentrated magic (other than Common Magic or Lunar Magic) can start with only two Common Magic abilities from a keyword - unless their Homeland justified more. (So the Darjiini Animist in my game is laughing). But the rules do say that taking both a Specialised and Common Magic Keyword are subject to GM approval (p18).
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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