That's one thing that's always confused me. "Progress" during "down-time". Your "take a keyword level" sounds good. But the actual rules on the subject don't seem to allow for any of this. In fact, doubling HP cost for anything that isn't "in-game" would seem to make it extremely hard for these people who spend most of their time farming to get any better at farming.
> Basically, following the drama rule above, you only
> play out portions of the
> characters lives that the narrator intends to make
> especially dramatic. For
> some people, this is more "buyable" than the idea
> that every minute of every
> day is a drama for the characters.
Depends on the characters, I think.
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