That does sound beautifully elegant, on the face of it.
But, for long-term development, surely if you're doing one thing (farming, say) you don't improve as much in a week as in three seasons, or as in thirty years? I'm not after something as detailed as the RQ training hours sums, but some sort of figure to go by would help. How
many HP per season make for a reasonable level of advancement? If you have a roughly fixed number per "session", what's that number? And how long can the period covered be before it gets obviously silly?
The other question of course is what you mean by "session" and how that relates to PBeM play. How often should HP be awarded, when play is continuous, not in jerks?
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