> So we have this complex system of worlds... we have
> three substances that are the soul, the spirit and the
> essence... and they seem so redundant and identical.
> Why do people start with three substances when they
> only need one?
> Is it a game design idea designed to make
> multicultural play more difficult? To make foes
> harder to understand? Or is there something I'm
> missing?
It is that way because it is based on Glorantha, a fantasy world that I have been developing for 40 years, and which has been adapted to gaming. It is not a setting designed specifically for gaming, so it reflects the complexity and details that I have been building into it.
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