Hah! Bagpipes lift you up and reinforce your natural superiority! They are morale *boosters*, not destroyers. Bloody Sassanachs.
I'd class sound as a more "physical" then "mental" special effect - like wind, it is something one of your five senses can distinguish. For a mental effect, I would expect it to directly affect the opponent's thinking, without the senses being involved. A Lunar casting a "Drive Mad" magic is a (most likely) a "mental" effect, as is a "Fear" ability.
Would your Howling Doomwind affect someone that was completely deaf? If yes, then it's mental, if no, then physical.
Of course, for a suitable Improv modifier, I'd allow someone to use a "Howling Doomwind" or similar effect incorporally inside someone's head...
RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a
fait ce qu'il a fait.
- Richelieu
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