Rob explains his game:
> Most abilities are at 17, the character designated specialities are
> at 13. If you are rolling against 14 or higher the whole of the time
> then that dramatically drops the percieved effectiveness of
> characters.
I rather like this approach. Three questions:
- how do you deal with character evolution? By giving some HP each session,
you'll rapidly have them at a (for you) stratospheric level. Say, a few
abilities at 15w-1w2.
- how do you deal with augments? Give me a standard character and I can whip a
20w TN easily. If I understand you correctly, you consider such a TN to be very
high.
- how do you deal with other normal NPCs? If your Hero with his 'Strong 13' goad
a weaponthane into a armwrestling contest? Do you give the weaponthane a Strong
6, or a 14 or use is weaponthane Keyword (at -10, say) ? In either case, the
end result is that the Hero as a 50/50 probability of losing. So, "Strong 13"
is nothing to be proud of. The player will rapidly get this.
Philippe