>From: "Jamie" <anti.spam_at_...>
>
>I believe this implies that injuries are considered discreet states of
>health. It is possible to move from one to the other,
>Healthy <-> Hurt <-> Impaired <-> Injured <-> Dying,
>somtimes by more than one level. It is also possible to complicate each
>state by adding specific Hurts which, depending on the situation, may be
>erased when moving from one state to the other.
Not sure what you mean by "discrete states of health." I mean the effects are mostly descriptive, other than the mechanical penalties, and the statement that you can't participate in contests when "dying." I think that the rest is just for description's sake.
So the only question I have, from a mechanical POV, is whether a -100% cumulative total of penalties is supposed to put you into a "dying" state where you can't do anything. I think that there is a lot of evidence against this:
So if we're not talking about the specific mechanical effects of these rules, then what are these "discrete states" to which you refer?
Mike
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