- In HeroQuest-rules_at_yahoogroups.com, Jane Williams
<janewilliams20_at_...> wrote:
> What I tend to do is simply to provide the
> window-dressing, and then write down the result as a
> new "ability". You did a simple contest (we do a lot
> of chained-simple), you got a result that says you're
> at -1? OK, what, would be fun? Keep it simple, "gashed
> leg 13". Or "intimidated by Gunthar the Mighty 13". A
> -3? You've been disarmed, your sword's at the far side
> of the room. Every time, it's something that can be
> corrected/healed, but you express it as an ability
> that has the same numerical result as the negative
> augment.
Okay - I would do something similar, but you are aspecifically
making it a temporary ability? Otherwise, the problem can be
explosion of abilities. This can be good though (I tend to forget
all the extra negatives and so on, I tend to forget armour an
swords, that kind of stuff).
Sam.