~Kevin McD
On 4/23/07, Santo Sengupta <s.santo.sengupta_at_...> wrote:
>
> Namaste:
> In my campaign, I've sharply limited the amount of augments in the
> following
> ways:
> * Rule of Three - For a simple contest, each hero can only use one primary
> ability and two augmenting/supporting abilities.
> * Other Heroes in the scene can assist, providing up to two augments each.
> * Rule of Seven - No more than seven augments!
>
> It's worked "okay" so far, but yes, there are a bunch of issues with it. I
> play fast and loose with it when using Ritual Magic, and things like
> Secrets
> can be used automatically. And yes, the issue with players spending a long
> time scouring their sheets (and the sheets of their companions) for every
> little augment slows game play down to a crawl.
>
> Having a narrative way of handling it would be better. I'm thinking of
> taking out the old egg timer, and just limiting the time each player has
> to
> describe their actions, but I fear that would be unfair to those who play
> in
> a more lackadaisical style.
>
> --
> -Santo
> "Aum Shanti Shanti Shantih."
>
>
>
>
>
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