Thanks for the answers! Now a few follow ups!
>
> >
> > 1) When are followers Augments and when do you simply add their value
> > to your AP? it seems like if it were your choice, you'd always want
> > to add their full value.
>
> It is a choice. (And obviously you would never add to your AP in a
> Simple Contest !)
What is the benefit of only using them as Augments? Do they suffer loss consequences? Or do augments increase your TN?
> It's there (p74 "Followers and defeat").
>
Ah, thanks... I did miss that after several attempts to find it!
> >
> > 4) When do followers count for multiple target penalties? If you
> > attack with 2 followers, does your opponent automatically suffer from
> > multi-attackers (-6 I think) or does that only occur when their
> > attacks are seperate from yours?
>
> My understanding is that Followers only give multiple opponent
> penalties when they attack separately. (In defence, they do count
> AGAINST multiple opponent penalties).
>
Ok, cool.
> >
> > 5) Speaking of multiple attackers-The negative a target suffers when
> > being attacked by multiple attackers, -3, -6 etc, is that purely to
> > their TN, or do they actually lose AP by virtue of being engaged
> > multiple times? I.e. a hero is attacked by 3 Broo, suffering a -6 (I
> > believe) when fighting back. Does that -6 just come off his mighty 17
> > TN (from his 17M skill) or does his AP drop to 31? What happens if
> > the penalty drops his TN to 0 or less? (say someone with 3M or even
> > 5M2)?
>
> Multiple opponent penalties apply to the TNs of defensive rolls - and
> then only in the round in which the multiple attacks are made. Once
> initial AP is determined it isn't affected by changes to TN. Even a
> lasting penalty wouldn't affect the TN.
>
So what happens if the penalty pushes your TN to 0 or below?
A couple of additional questions:
1) How would you handle something during an extended challenge wherein
a character tries to force an opponent to use a different
skill/affinity hoping they have a lower Tn? For example, disarming an
opponent (I know this might end some extended contests, but say you
were in a tavern brawl where they would just switch to punching you or
something)? Basically, I'm wondering how a creative player might
force an opponent into a disadvantage during a contest, when that
disadvantage wasn't part of determining the nature of the contest.
2) Edges... I notice they aren't in HQ (or at least I haven't come
across them yet). Any idea why they got pulled out?
3) Magic Items-I've noticed that some items (normal gear, Iron gear)
doesn't have a rating, where some items on example character sheets,
seems to. When should 'magic items' have a TN all their own, and when
should they just be something that does X or provides Y bonus?
Cheers,
Tywyll
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