Ian Cooper:
> > We have found in play that many players only pick one (or two) rune
>>to synch with their god.
>
> In play, following HQ2, I generally ask folks to come up with their
> character concept as the first part of creating a character. That
> tends to lead us in the direction of what he would be like, and what
> runes he would have. Then we look for a god.
>
> I'm sure some folks will say Orlanth is Air, Movement, Mastery so I'll
> take those three, but I would expect him to play that way. When
> someone initiates there rune becomes a flaw to act against the
> expected behavior.
This is the way I'd recommend doing it, too. Although, presumably, it won't work for everyone, because nothing ever does :)
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/