Re: Runes & personalities

From: ttrotsky2 <TTrotsky_at_...>
Date: Sun, 17 May 2009 17:30:19 -0000


Ian Cooper:

> > We have found in play that many players only pick one (or two) rune

>>to synch with their god. 

>
> In play, following HQ2, I generally ask folks to come up with their
> character concept as the first part of creating a character. That
> tends to lead us in the direction of what he would be like, and what
> runes he would have. Then we look for a god.
>
> I'm sure some folks will say Orlanth is Air, Movement, Mastery so I'll
> take those three, but I would expect him to play that way. When
> someone initiates there rune becomes a flaw to act against the
> expected behavior.

This is the way I'd recommend doing it, too. Although, presumably, it won't work for everyone, because nothing ever does :)

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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