Re: Trying something completely separate from one's abilities

From: Trotsky <TTrotsky_at_...>
Date: Wed, 23 Dec 2009 20:56:38 +0000


Hal wrote:
>
> This may have already been covered, but I am thinking of how to handle
> situations where the contest involves skills/capabilities not
> mentioned in a character write up at all. I have the HQ2 rules and
> have read through them (quickly) once, and read the examples
> carefully. I can understand "defaulting" to another ability, but in
> some cases there is really no relation (chemist in a barfight).
>
> Not every character example in HQ2 had a "homeland" or "species"
> default, but I wonder if it needs to be assumed. I'd give "human adult
> male" as my default ability to engage in a barfight or run away from a
> bear.
>
> Am I missing something? I often do.
>

"If you enter a contest for which you have no relevant ability whatsoever, your base target number is a 6. Like ability ratings, it may be subject to modifiers."

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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