--Todd
On Wed, Dec 23, 2009 at 12:54 PM, Todd Gardiner <todd.gardiner_at_gmail.com>wrote:
> Is this an instance of the player trying to start a fight, using a
> fist-fight to archive some outcome? Or has he been attacked by an NPC and he
> is trying to find the right ability to resist with?
>
> It could be a situation in which the player is trying to do something that
> this character is not made to do. A suggestion would be to re-frame the
> contest with an ability and credible result that this character IS made to
> do.
>
> A chemist has little hope in a brawl with toughs in a dive bar; perhaps he
> should be trying to look less like a target (which I would think is a broad
> ability use of Chemist in a bar brawl), or just trying to get away.
>
> --Todd
>
>
> On Wed, Dec 23, 2009 at 8:36 AM, Hal <hal_bowman1_at_yahoo.com> wrote:
>
>>
>>
>> This may have already been covered, but I am thinking of how to handle
>> situations where the contest involves skills/capabilities not mentioned in a
>> character write up at all. I have the HQ2 rules and have read through them
>> (quickly) once, and read the examples carefully. I can understand
>> "defaulting" to another ability, but in some cases there is really no
>> relation (chemist in a barfight).
>>
>> Not every character example in HQ2 had a "homeland" or "species" default,
>> but I wonder if it needs to be assumed. I'd give "human adult male" as my
>> default ability to engage in a barfight or run away from a bear.
>>
>> Am I missing something? I often do.
>>
>>
>>
>
>
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