Re: Trying something completely separate from one's abilities

From: Todd Gardiner <todd.gardiner_at_...>
Date: Wed, 23 Dec 2009 12:59:59 -0800


If the character MUST fight and has no skill at that at all, his ability score is 6. This is the default value in HQ2, as per the text box on page 22.

--Todd

On Wed, Dec 23, 2009 at 12:54 PM, Todd Gardiner <todd.gardiner_at_gmail.com>wrote:

> Is this an instance of the player trying to start a fight, using a
> fist-fight to archive some outcome? Or has he been attacked by an NPC and he
> is trying to find the right ability to resist with?
>
> It could be a situation in which the player is trying to do something that
> this character is not made to do. A suggestion would be to re-frame the
> contest with an ability and credible result that this character IS made to
> do.
>
> A chemist has little hope in a brawl with toughs in a dive bar; perhaps he
> should be trying to look less like a target (which I would think is a broad
> ability use of Chemist in a bar brawl), or just trying to get away.
>
> --Todd
>
>
> On Wed, Dec 23, 2009 at 8:36 AM, Hal <hal_bowman1_at_yahoo.com> wrote:
>
>>
>>
>> This may have already been covered, but I am thinking of how to handle
>> situations where the contest involves skills/capabilities not mentioned in a
>> character write up at all. I have the HQ2 rules and have read through them
>> (quickly) once, and read the examples carefully. I can understand
>> "defaulting" to another ability, but in some cases there is really no
>> relation (chemist in a barfight).
>>
>> Not every character example in HQ2 had a "homeland" or "species" default,
>> but I wonder if it needs to be assumed. I'd give "human adult male" as my
>> default ability to engage in a barfight or run away from a bear.
>>
>> Am I missing something? I often do.
>>
>>
>>
>
>

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