Well, things are progressing apace with my conversion of LOT5R to HW
mechanics.
There are some difficulties converting the, umm, "ideological" structure of
LOT5R to HW, but this is what I have so far.
During character creation, characters pick first a Clan and then a Family. Both Clans and Families have their own keyword sets.
Then we get to techniques. The Magic section of the HW charsheet is renamed Techniques, with school and rank indicators. A School is thus about equivalent to worshipping a god. A School will have a number of Affinities, each of which carries subordinate feats. Affinities are referred to as "Techniques"; the Techniques act as affinities (like One Strike, Two Cuts), which can have Feats beneath them.
What I have not figured out how to model is the elemental rings themselves. I am considering treating these as the affinities of the "element" deity; thus Strength and Perception are affinities of Water. shugenja adress these affinities directly, and can have feats.
I have no ideas how to deal with Honour; any ideas?
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