Re: Ranged Combat

From: steve_at_...
Date: Fri, 22 Jun 2001 16:50:38 -0000


> > > we seem to have to fudge it in play a fair amount ("uh, two
> > exchanges
> > > then you reach the archer...")
> >
> > Grrr. IMO this is not necessary, you just have to extend the
basic
> > rules to incorporate range bands. But I have waffled bou that
> before.
>
> Ah. Another level of detailing and 'special situation rules'? I'd
> hoped not. We'd found, in play, that it is far, far easier just to
> say 'it takes 2 rounds to close. charge' and deal with the
exchanges
> as you close that way.
>

Thus the simulationist vs storyteller theme we keep butting into. For some, 2 'range steps' is "cutting to the chase" so to speak. For others, it's overrationalization. Ultimately, YGMV.

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