One of the groups I used to play with doesn't see the value of building
clans and tribes when gaming. They don't see the entertainment value in
most activities that involve "heroic quests" (by which they mean
vanquishing monsters, getting treasure, and going up in levels as quickly
as possible). They mostly play the typical wandering mercenary band typical
of many RPGs. They regard necessary downtime for learning new spells as a
waste of time where the non-spellcasters have to sit twiddling their
thumbs.
I'd like to rejoin this group using Glorantha and Hero Wars, but I'm not at
all sure they will enjoy it very much. But perhaps I've misjudged them, and
they just haven't been exposed to any other style of play. Any suggestions
on how to wean them away from AD&D and onto Hero Wars?
Guy