A couple of clarifications.
YGMV.
At 05:16 PM 6/20/2002 -0000, you wrote:
>I guess I'm confused about the Humakti.
So are most of them.
>I really like Dougie's
>analogy to cops, imperfect as it may be. But Greg implies that they
>are far far beyond the pale relative to cops/military types. Any
>modern day analogies?
Ted Kazinsky? Serial killers. Sober Hell's Angels. People who like to kill
things. People who kill things even though they don't like it. Visionary
monks who have come back from the dead.
>And why do Heortlings put up with these
>psychopaths? There can't be too many of them, why not just kill
>them? Geez, the poor Heortlings already have to accept those
>obnoxious tricksters, they also have to tolerate psychopathic
>killers?
>Unless the Humakti are amazingly useful in battle, which
I do believe they are better at fighting in mortal combat. Everything that
they do is devoted towards that.
>maybe I'm not "getting", I don't see their purpose.
To make a kick ass story line. To have an epic over the top characters.
Look at it this way: amidst every human society are born people who are,
for one reason or another, over the top as far as personality goes. Crazed
people, psychopaths, chronic liars and lovers of harm, stupid drunks to
name some common aberrations.
Heortling society makes a place for those unusual people to live within
their society. Rather than reforming or condemning, they accept it within
the accepted boundaries of some social control.
>Greg also wrote: "They are often men who have been resurrected".
>Huh? Doesn't Humakht hate this?
Unclear statement: I meant that many Heortlings who are resurrected have
what they call the "death sickness." It's a residual emotional and
perceptive condition that causes people to join Humakt.
>There has to be some chance that
>your cattle raid will screw up the world.
You will.
The Ultimate Raid in the upcoming scenario series is onto the God Plane,
against Doburden in his home turf.
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