I'm looking at my pc Vingan and trying to solve it from the perspective of her beliefs and the source of her personal power as well as from the somewhat enigmatic "Deities with Magic" list on page 43 of ODBAGAQFABTCDTSL (aka OID). What is this list exactly supposed to be, a comprehensive list of the cults not affected by Windstop? This is important and basic enough for us to ask clarification from Issaries.
Vinga's not on the list, which works for me. Vinga is generally accepted as daughter of Orlanth and Ernalda, or as an expression of Orlanth.
Now there are three main Vingan affinities: Combat, Movement and Inspire Non-Combatant. Movement gets blown away (so to speak) no argument. Combat... is mixed. Some, like Leaping Shield and Mile Javelin Throw, are clearly air-related - so they go. Others, like Fight Against Rapist, seem to stem in part from the initiate herself and her relationship with her clan, and I would personally retain them with strong negative modifiers. Likewise the third Vinga affinity, 'Inspire Non-Combatant'. These particular feats are unique to the Goddess, stem in part from the worshipper channelling her own rage and power and life-instincts, and were all forged to survive the Greater Darkness (which is now, kinda). I'd retain this affinity with only small negative modifiers.
So Vinga IMG, short answer: lose magic. Long Answer: lose *some* magic.
Of course the list of deities and this entire discussion is very non-Heortling, as it builds on assumptions and connections Heortlings may not make. But for game purposes, necessary.
Think about those clans who worship Vinga as a hero (Harold Smith's 'out of Saird" mythology). Most would still see her as an Orlanth hero - and so expect her to lose her powers. Those who emphasise her Heort connections, or other connections... will no doubt have interesting fireside discussions as they slowly freeze.
John
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