>My M does V... this just feels wrong to me. In all the stories, the
>would-be hero may take years preparing, being trained, learning the
>essential skills and self-knowledge - but once he sets foot on the
>path of herodom, he either gets there very quickly (by the end of the
>film, in fact <g>) or he dies.
Or, to translate into game terms, by the end of the campaign? Stories (whether books, films, or whatever) are not a good guide here, IMO. The typical scenario has the young neophyte gaining all his skills either before the story starts, or during a largely off-stage training session. Skill improvements through the course of the story are relatively uncommon. RPGs on the other hand nearly always have a system of gradual character improvements, which requires a slightly different approach. There's a big difference between a two hour film and a five year campaign.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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