Mike:
> I think your take is right on the money. There is, however,
> something in the
> rules that simulates the "call" of the deity. That is, the character,
> already an Initiate, will have a "Worship [Diety]" ability,
> which is really their relationship to the deity.
Good point. Though since I specify that once you're Devoted, this boost to abilities goes back to normal, I think I'd invent a separate skill for this purpose. Not fair to have "worship" drop back.
> The extent to which the player plays along is his input into
> how much he feels his character is called.
Yes - though I think collaberation will be needed, in terms of GM giving a bunch of directed HPs. Without them, that "under deities control" skill won't be high enough to be "useful". Of course, since it's a Flaw, you can just take it at W3 for free :)
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