- In HeroQuest-RPG_at_yahoogroups.com, "simon_hibbs2"
<simon.hibbs_at_...> wrote:
>
> --- In HeroQuest-RPG_at_yahoogroups.com, "danhalberd" <dan@> wrote:
> > ....... Is 10 to 1w2 powerful enough to do this? It also seems
> > better than the specific flying feats of some of the Orlanth
> > subcults which don't seem to be able to lift much weight and
> > certainly not a horse. I also note that it says 'Sky' not 'Air'.
Now
> > as I understand it the Sky is above the Air so is it actually
> > something to do with the Sky dome (again this sounds pretty
amazing).
>
> Magic is often supposed to be amazing.
>
> I think you're right about the distinction between air and sky. In
> using this for A to B flying it's probably a kind of high ballistic
> kind of thing. Terrain-folowing nap-of-the-earth type stuff should
be
> much harder than Orlanthi wind magic, but it would be much better
for
> long journeys.
>
> On the other hand, in combat it is of course just as good as the
> character's ratign in it. You could use it as an augment on your
Bow
> skill to shoot down arrows on your enemies from above, or to
enhance
> your horse riding skill to evade an enemy. Thus the fying this
becomes
> a neat special effect, but of course if yoyu've only og a ratign
of 10
> in it it's not practicaly all that useful, and would be easily
> countered by higer rated enemy abilities.
>
>
> Simon Hibbs
>
And I think you can use it as active only if you are a powerful and
concentrated animist (shaman or practicant)