> Thats cool, and I think that most of us understand that and enjoy
> that explanation, but for the game you need some other kind of rules
> trade off than reduced hero points. Otherwise for player characters
> its a decision influenced by economic considerations.
I understand. To me, this is the worst motivation for doing something in a storytelling game, and is why I would just eliminate the concentration rules if I were to do I again. And save them for a special scenario.
--Greg
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