Re: Re: Digest Number 2879

From: Greg Stafford <Greg_at_...>
Date: Wed, 12 Sep 2007 07:06:49 -0700


Rob wrote:

> Thats cool, and I think that most of us understand that and enjoy
> that explanation, but for the game you need some other kind of rules
> trade off than reduced hero points. Otherwise for player characters
> its a decision influenced by economic considerations.

I understand. To me, this is the worst motivation for doing something in a storytelling game, and is why I would just eliminate the concentration rules if I were to do I again. And save them for a special scenario.

--Greg

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