> That would take care of one problem, the Hero Point
> penalty for not
> concentating, but introduces another: active magic
> use is much more
> interesting than passive. So, you would still need
> to concentrate.
Not to mention the distinction between active and passive being a pure rules mechanic anyway, and barely making sense in Gloranthan reality.
> My suggestion: one single HP cost, concentrated
> users get a +5 bonus _when using_ magic.
That looks good. Nice and simple, and moves the "norm" to unconcentrated, where it should be.
If you wanted something more complicated, I'd go for a "concentrated in <otherworld>" ability, to be used as a positive or negative augment as appropriate. I'm pretty sure it's been suggested before. Numbers would need a bit of juggling to get the right effect, but that's a question for the Rules list rather than this one.
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