Most folks will swear that they never notice any speed-difference at all. In fact when I'm playing Warcraft 3 and Diablo 2 online, the speed is much improved than my single-player section. I can never figure out why, but some insist they speed up things by running most programs at server-side rather than client-side.
In EverQuest, I can safely survive a dragon raid, while most folks using cable in america will be booted out of server constantly. In fact, I beat most americans in placing a Large Tower in Trammel ice-isle of Pacific server on Ultima Online.
It might have been pure luck or probably a calculable factor. Perhaps net connection in the eastern part of the world has not gone too mainstream, and hence never been too badly clogged-up. The speed difference will be greatly noticeable from the time those office surfers left work and those net cafes closed shop. After midnite, its all you can eat buffet.. ziiiiiiip.
I am sure David have put a lot of thought into this, and in fact had almost give the go to the project. Seeing that KoDP is featured in Monkey-Byte and many games there are more graphic and sound-heavy. The huge database has always been a deterrent, but if those are stored online.. and players are only shown whats relevant at a specific point of the game, then.. a problem it has become not (just like Yoda proclaims =)
"There is always another way"
PS He just need more prodding and cajoling to boost the confidence, just like all leaders eventually became. Its too humane.
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