> Yeah, lag has not been of major factor for years. I can personally vouch for
> that fact, seeing that I switch from playing Ultima Online and EverQuest by
> godly cable connection to a horrible 32k modem dial-up connection.
Neither of those are web games. They are online games with custom clients, which don't even run on all platforms (though EverQuest is finally coming to Mac).
> I am sure David have put a lot of thought into this, and in fact had almost
> give the go to the project.
In general, online games are significantly more expensive to develop. And the successful ones all have a boxed component in the stores.
-- David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.com Spare no expense to make everything as economical as possible --Samuel Goldwyn
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