Re: Three-world model

From: Todd Gardiner <todd.gardiner_at_KhTFSKNTBJej1Sh1ftgvU6TmcKrIJHwJ68-xcjTL6Z1jc1u8q1N1XAd03_8DmD>
Date: Mon, 14 Dec 2009 15:17:40 -0800


In Theism and Animism, most worshipers actually go to the other world as part of their rituals. Wizards (and some others) also travel to the Logical plane.

The actual experience of being on these planes are different. You feel different, you see different things, you interact with the world differently; in fact, you actually ARE different in each of these three worlds. The process of going into this world may enable you to learn/become/acquire magic that you use in the Material world.

And, yes, many entities straddle the worlds. Greater entities, like Orlanth, can apparently be "reached" for magic in more than one way. Storm Bull is an example of a lesser god that is also a major spirit; at least he is worshiped by theists and animists, so God Learners would probably say this is so.

The worship method has some correlation to the three worlds, but it's not perfect. The gods in Sartar: Kingdom of Heroes vary, with some preferring ecstatic worship or even veneration. Yet, as gods, you will get to know them through travel to the Gods Plane at initiation, Sacred Time and regular worship on holy days. And by getting to know them, you are able to become them with your Rune affinities, and thus do magic in the Material world.

The process for bringing magic out of the other two worlds is different; and the process for using that magic in the Material world is also different.

Ultimately, the HQ2 rules treat these all the same. You roll your trait against a resistance. It's the plausibility tests that are defined by the structure of magic in Glorantha. Explaining how you got the powers helps to understand the limits. Understanding the limits creates innovative use of abilities at the edges of these limits. That makes for interesting storytelling, ideally.

On Sat, Dec 12, 2009 at 11:15 AM, L C <lightcastle_at_8NkN3FSpb5o9Kpes6pnDK4XUzBxs_Qybd0Ju0v85z-V7aUcfLyJWu4XPr2J2Va7j2v_iPw1Rt4FJkw1h.yahoo.invalid> wrote:

> But this discussion makes me wonder again - what defines the three
> worlds? Is it how your magic manifests? (Feats/Spirits/Spells) Is it
> some kind of "cosmic vibration frequency" thus making the three worlds
> different even though owners of runes exist in each. Is it a mode of
> worship (the infamous Sacrifice/Ecstatic/Veneration split that doesn't
> actually seem to apply in any way in the rules)? It seems many entities
> straddle the worlds.
>

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