Peter - this is excellent stuff. Could you contact me offlist? I have a proposal for you.
Jeff
>
> Trezaae wrote:
>
> > so I am
> > waiting for a new description of the lunar magic, and without them, I
> > use the feats described in ILH2
>
> Sartar: Kingdom of Heroes actually changed the Red Goddess's runes from
> Moon, Fertility and Chaos to Moon, Illusion and Chaos.
>
> Since most lunars will try and be respectable, I don't think they will
> use chaos all that much. Which leaves Illusion.
>
> So I'm thinking the basis of lunar magic is a glamour, a temporary
> reality created by the lunar from the interaction between himself and
> the runes of the lunar immortal that he worships.
>
> I don't think the Lunars can do HQ2 style feats, although they can use
> their runic affinity indirectly. What they could do create charms or
> spells, although the nature of the magic is limited by the immortal they
> are following - if it's contrary to the example of the immortal they are
> following then they can't get the required insight to follow it. For
> example, a Yanafali will not able to craft a stop resurrection spell
> because that's contrary to how Yanafal defeated Humakt. Likewise a
> Jakaleel witch cannot use her lore to create spells because the crazy
> old woman that she followed made charms and nothing else.
>
> They could innovate but that requires heroquesting. Most often they
> will rely on the stored knowledge of temple to craft their glamours,
> whether it be dusty old scrolls, yodaesque teachers or spiritual exercises.
>
> --Peter Metcalfe
>