I'm not sure that follows, although since I can't see the examples I can't say for sure.
>
> I should point out that as the rules stand, your personal runes do not
> have an ability rating so they can't be used to augment spells,
> grimoires or tradition knowledge.
>
See, this was something I asked about earlier. This shows up in the Sartar rules, I presume? (This doesn't appear to be in the HQ2 appendix.)
> What the character creation process
> creates are affinities for thos runes. The personal runes aren't used
> to augment the affinities either but make them active. You could give
> them non-theists a special ability bonus for synergy between personal
> runes and their magics but that's a bit boring.
>
I'm not 100 percent sure what "make them active" means in this case, but it sounds like KoH has several interesting additions to the chargen rules which need to be considered.
>
> So my suggestions for use of personal runes for sorcerers and the like:
>
> I think Animists use the runes to become a charm for their patron
> spirits (eg Waha, Storm Bull, Telmor and Kargzant). Not that they now
> have a charm for Waha etc but that their body and spirit becomes a charm
> for Waha etc. Obviously they still have freedom of action but if they
> stray from Waha or whoever their patron spirit is, then their spirits
> from that tradition go kaput until the charm is remade. Obviously this
> is powerful magic and used as an alternative to Shamans.
>
>
> The charmed animist can use his patron spirit's charms without treating
> their abilities as stretches. Once per session, he can release himself
> from the charm and gain a bonus (+9 perhaps) on all his patron related
> magics and skills.
>
So this would be in addition to the other charms they have?
>
> For the sorcerers, there are several option, based on their theological
> background.
>
> 1) Hrestoli (knights in particular) fill themselves with the power and
> zeal of the Invisible God as revealed through their chosen saint. This
> doesn't transform them into superduper walking tanks - that's their day
> job - but it does free them from the confines of dusty grimoires and
> tomes. They live their scriptures and rely on prayer not formula for
> their spells. This causes wizards to fear them as and denounce them as
> illiterate fanatic berserkers.
>
I actually like this. (And, to be fair, have wanted to distinguish more between this more worshipful western faith and the scholarly wizard approach. So something like this is tempting.)
>
> 2) The power that flow through the Saints is shunned by the Rokari and
> the Brithini for different but related theological reasons. Instead
> they have two methods depending on whether one is a sorcerer or not.
>
> 2a) Non-sorcerers perform mental and spiritual exercises to
> emulate the True Being of their occupation (ie Horal for
> warriors, Talar for rulers etc). This confers no spells by itself
> but the emulation "grimoire" acts as a bonus to all
> skills related to their occupation. Non-sorcerers can still
> learn spells from other sources provided it does not conflict
> with the principles of their True Being.
>
> 2b) Sorcerers can prepare their essence to be the pages of a
> compatible grimoire (ie if you have the Law Rune, you can have
> the Abiding Book engraved on your essence). This provides a
> special ability bonus of +6 to all spells within that grimoire
> but acts as a flaw to spells that use the power of the rune but
> are not within the grimoire.
>
> These methods are heavy going spiritually and only the most devout
> practice them.
>
> -
>
These are all interesting ideas.
LC
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