Re: Runes for non-theists [was: 'Three Runes']

From: julianlord <julian.lord_at_q1K76v8FX__9r0t8MigQVk4SDRHdHQrUiS27eaL4ihQVa3escOdZyHOFU-w2l2KN>
Date: Wed, 23 Dec 2009 11:56:57 -0000


Peter :
>
> julianlord wrote:
> > Peter :
> >
> >> Except that animists can improve their charms and spirits without
> >> limit. The fixed ability rating for spirits that was a feature of
> >> HQ1.0 is gone. The key definition of a spirit's strength is your
> >> tradition knowledge.
>
> > Well, I was mostly thinking of "one-use" spirits [....]
>
> Which do not exist in HQ2.0.

Exhaustible items, page 99.

And honestly Peter, do you *really* think that no GM ever is going to say -- OK here's this item that you can only use once ? Be real ...

Julian Lord            

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