2009/12/23 julianlord <julian.lord_at_2NnH3gwCv93wuEuN5SEuzNsIL_BONXLViiACacKxHNqfqR924Cdf1y8gaz__tzcyiKTq2RAMkpmhhwFGZw.yahoo.invalid>
> And honestly Peter, do you *really* think that no GM ever is going to
> say -- OK here's this item that you can only use once ? Be real ...
>
I use lingering benefits or plot augments to model this.
If you visit an alchemist for a love potion then you roll the alchemists "brew love potion" against a resistance and get a lingering benefit to appropriate contests until a failure occurs.
Alternatively, the potion gives you a plot augment assessed by the Narrator.
The options might allow for a one-off potion, or for a potion with one application and unpredictable duration.
(I actually recently used with some looted magical gear actually. Since it was gained on a HQ and subsequently lost to a PC it will return to the otherworld as soon as the wielder fails to use it victoriously).
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'. [Non-text portions of this message have been removed]
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