Is that more or less correct?
>
> > I now have to think about how to model this reasonably within HQ2. I
> really
> > want the runes to be the "top level" magical ability rating... I am
> just not
> > sure if this can be done especially elegantly...
>
> I'm not sure that it needs more modeling. If your player bypasses the
> cultural limits on linking to runes directly, he should be allowed to
> do anything but take the words he uses and do it literally. So when
> they say that I use the air rune to fill my lungs, let them but then
> say they can't breathe out again, with out them saying I stop the flow
> of air. Or just make it a nearly impossible resistance to actually
> breaking the cultural ties. Or perhaps they need to develop a rune
> control skill to generate the correct thoughts to activate the exact
> power they need.
>
That becomes kind of useless as a "top level" magical ability rating,
though.
LC
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