Runic associations

From: Bruce Mason <mason.bruce_at_WPAtZB1DNIrJelBQ5s6MVPMnVx0q7vz6g2XdgEIzzGV-Xixy6kogbjI8GfWa4o5t>
Date: Fri, 6 Feb 2009 16:54:21 +0000


Quick change of subject heading as I have a question

2009/2/6 Jeff Richard <richaje_at_gtnY3_RtBAteunZmGOBw7WACil5MzVLrnxqFpeGeC0IdqfLMmYSpOiOP6nwqswW63ary921nJpoPy3Y.yahoo.invalid>

>
> FWIW, the description of the Disorder rune includes "disorder,
> trickery, trouble" and is said to be "destructive, reckless, and selfish."
>

[snippage]
Are these descriptions in print somewhere or forthcoming in HQ2.0 or derived from common knowledge?

The reason I'm asking is that for the (Mongoose) RQ stuff I'm running I want to make runes more central to PC life than they have tended to be. Although I have HQ I haven't played it - just not my thing - but my understanding from listening to Darran Sim's excellent podcasts is that runes in HQ2.0 have an impact on personality and behaviour.

MRQ has the notion of integrating a rune and uses a skill called runecasting to define a person's ability to use the rune's magic. The game uses a skill called "persistence" to represent willpower. Therefore, what I would like to do is, when relevant, to say to someone "your rune is pushing you to be brave/reckless/cowardly. Make a roll of your Persistence opposed by your rune's runecasting score to be able to choose what you want to do here."

I can derive my own concordance but would prefer it if someone else had already done the work. Relatedly, RQ2 had a rune identities table which matched runes with metals, colours and so on. Did that ever get updated and put somewhere?

Bruce

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