I used this as a background for a fellow who tried to initiate into Humakt but found that Hevduran found him instead.
He was a bit bitter with his godtalkers and took to trudging about as a result.
> Whether it should be a contest or not really depends on the story.
> In most stories it is a distraction and a potentially derailing
> one.
I agree.
If you want your hero to have a flawed initiation because that drives
your idea of the character's story then that is cool, but having to
make it a test can almost be like backsliding into TRAVELLER-like
"your PC dies in character generation" stuff.
That being said, in HQ1 I tell players to think about the resistances for further initiation, although I have yet to require an actual test I like it that they run about trying to get community support for their attempts to become preceptors (or whatever). If they do enough prep narratively then I am well-satisfied; if they just want to *ding!* up their "magic level" then I might encourage them to make a story out of it, or wheel in the mechanical systems.
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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