Re: Changed magic in 2nd and 3rd Age

From: L C <lightcastle_at_AL3x5sBtHIepxfEhxMsH-qMmoxElJC47nYlJ9GJNTHnFxpnZ82BMYz-h3EzGecFP>
Date: Tue, 16 Jun 2009 01:31:36 -0400


donald_at_TcodqrO9t3qVtRqYgEIao1lBw04cQ9wR-TlR3VqvZVR_egjLpK_V4h5hT7LMAjcnzwH6kmcL4IDjODUMLESMHQ.yahoo.invalid wrote:

>There's also a difference in how HQs appear to the different types.

I was hoping someone would get to that.

>A theist takes the place of a god interacting with other people
>taking the place of gods. An animist interacts with spirits some
>of which may once have been human but most of which never were. A
>monotheist interacts with objects which are a source of power. A
>church wizard may personify those objects but a sorcerer won't
>usually bother.

I always figured they felt somewhat different. It sounds like only Theists do the whole "Re-enact the myth" in quite the way it gets told to us.
Mind you, it doesn't sound like the animist experience is all that different from what you are describing.
The Monotheist experience seems a bit more abstract.

>A related issue is that the rule book is written as if there's a
>definite barrier between the material world and the Hero Planes.
>While appropriate for a rule book which deals with PCs and how
>they get there when they want to that doesn't reflect my Glorantha.

*nod*
Since this is all for me to find a version that will inform my Glorantha and I've already decided I'm throwing the old rule book out as a hard and fast rule (and will likely be chopping the HQ2 version of Gloranthan magic to shreds as well) I am happy to hear other versions.

>IMG the heroplanes overlap the material world, people can find
>themselves moving between one and the other and acting in both at
>the same time. Usually that's the result of someone's actions but
>it can just happen.

That being the case, it sounds an entire culture could assume they *don't* heroquest for magic - say an animist-cult that runs into spirits and negotiates with them, not realizing that they are actually straddling the plane whenever they meet one.

>>As I read it, the trend is that spells need to have an active connection
>>"proven" to the node(s) that power and direct them, which is (at least
>>initially) done through a heroquest. Probably done by the initial Saint.
>
>And subsequently reinforced by wizards following that saint's path.

Which is similar, I suppose to the whole "a cult re-enacts the myths over and over".

>>(Although, I would speculate that the magic in the Abiding Book already
>>worked when it was first read, as part of the miracle of its creation.)
>
>If that's the case then the Saint Plane intruded on the Material World.
>Personally I think it more likely that someone performed a HQ to get
>the book and those who saw it being written were on the Hero Plane
>or even the Saint Plane.

*nod*

>Going on to the spirit plane to negotiate with or bind a spirit is
>a HQ. Practicioners always and shamans usually know where to look
>to find the spirit they want. Wandering the spirit plane looking
>for a new spirit is experimental HQing. You need the shamanic
>skills of Shamanic Escape and Spirit World Travel to do it with any
>chance of survival.

Certainly consistent with the "it's always an HQ at heart" approach.

>I expect the GLers just found shamans too incomprehensible to
>make sense of. Theists usually follow a routine to get a specific
>result. Animists go somewhere they know a certain type of spirit
>is likely to be found and the spirit they befriend or bind may
>be significantly different from the one they got last time.

Although it seems Practitioners are not subject to too much variance.

LC            

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