Re: Changed magic in 2nd and 3rd Age

From: L C <lightcastle_at_uokSCVm48DXKwSNvMinNynCVsOiwlNW1r9u452zapIn7ng03i0w-23L-Zw3Sns5a>
Date: Sun, 21 Jun 2009 14:31:28 -0400


donald_at_WwEzMipJshqt8jZK4iz_nOuYW0TFO5PpNWTLdXJcSE5doVAw22gRUpNf22Kobz_Q5D_CzdYs4C2vnDekySo_YM5YVg.yahoo.invalid wrote:

>>See, that's one of those cases where I want the "most religions are
>>mixed" to come to the fore.
>
>Which I don't see. Most cultures and individuals practice mixed magic
>but the religons are separate. There might be a community which had
>a combined world HQ but it hasn't been described yet.

Sorry, I'm being unclear. I was referring to my "otherworld talker" and how the people would also pretty much consider it an "otherworld" quest, not making the distinction between theist and animist.

>A godi is a priest. They don't have to be devotees. The distinction
>between shaman and spirit-talker is different from devotee and
>initiate. The community will have confidence a godi has the knowledge
>of rituals required or they wouldn't have selected him. The equivelent
>ritual knowledge for animists is only available to shaman.

Really? I'll have to go read the rules again. Mind you, since I'm almost certainly throwing those terms out as fixed "spend this much time, get this power set" in my game, it will be moot.

>I've yet to hear of a culture where a generic "otherworld talker" exists.

I agree. But then the cultures have almost all been presented as pretty much only one type of magic, very monolithic, and I happen to be under the impression that is misleading.
So I think otherworld talkers exist.

>I think the styles of worship are just too incompatable.

We're going to have to completely disagree on this. :)

>Even among the Lunars where all styles of worship exist most cults
have predominantly one style of worship.

Ahh, but that's cults, not the religion. The cults almost have to be just a single approach, I would think (although it sounds like HQ2 has made this less rigid).

I've just never bought the "everyone is in a specific narrow cult" side of things. I'm more religion centric.
Admittedly, the rules in HQ1 don't really support this, but I think there is some more depth and variation to the basic magic that isn't the specialized magic of cults. Cults give you deep personal magic, they don't do the community justice, IMO.

>As do others. The Seshnealan peasant may wear a charm from the
>local wise woman to church but he'd be shocked by the idea of
>her turning up and dancing down the aisle.

Sure, but the Seshnealans are Rokari.
They're jerks. :)

LC            

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