Not having seen them, I'm referring to HQ1.
>The size of the organization doesn't matter -- the church
>may indeed have more worshippers than the clan, but they have more
>people to look out after. Think of their larger blessing being spread
>more thinly, if you will.
This model only works if you assume the larger organisation spreads its magic evenly. I would contend that in general it won't and that community magical resources will be concentrated in fewer, more powerful individuals. This is particularly true given the nature of a feudal society compared with a clan basied one.
>Or look at it from a narrative viewpoint: when the civilized
>westerner calls on his community, he doesn't automatically beat the
>barbarian who also calls on his community. The game mechanical bonus
>is the same.
>From a narrative viewpoint the situation is going to determine what
community bonus is applicable. Generally the bigger the community
the more magical support is available but the more difficult it is
to get and the social structure of the community will affect how easy
it is for a particular character to gain that support.
-- Donald Oddy http://www.grove.demon.co.uk/
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