Re: Caste

From: Greg Stafford <glorantha1_at_Ek10d0Plc9OqgdbJablpbNPy1Ag79VipaNZ2FhNzisv6xQDNSMjbwG7XXMO7p4v0E>
Date: Wed, 8 Jul 2009 07:34:55 -0700


YGWV On Sun, Jul 5, 2009 at 5:59 PM, L C <lightcastle_at_dV-1iaiM_iremFBxnMKPMJSg4_4OtE1U3dTeqJnKfszPhbCvK7y9_62y0vo4AzzaeYk5CGdx-a_eBfc.yahoo.invalid> wrote:

Indeed, I think fights over people claiming to be one caste while others
> insist they are another is an interesting concept.

With the majority of each caste favoring themselves of course. Be careful not to fall into the trap of so many cult write ups that I have rejected over the decades where the membership describes themselves as lowly and demeaning, rather than the center of the universe (classic example which I have rejected several times: a Lodril write up where the description describes worshipers as lowly, etc, as if the members were stupid enough to want to be magicians, soldiers or noblemen.)

*nod*
> This whole question of the mechanical differences between saintly and
> wizard/sorcery magic is one I think needs to be explored more.

Yes, but please don't start such discussion by talking about "Malkioni this and that." Such a broad categorization is essentially meaningless. It's possible to talk about earthly monotheism, but such a discussion that ignores the differences of Judaism, Christianity and Islam misses many important and meaningful points.

In fact, it is something else I want to post about.
> As I mentioned elsewhere, I think that as mechanically similar as they
> are, magic within the saintly orders is viewed quite differently than
> the magic in the wizardry schools. And where Wizard = Priest vs not is
> also an issue.

Absolutely correct.
People ought to NOT take the game system unity as indicative of similar meaning.
Mythology is NOT abut systems and mechanics, but about MEANING.

-- 
Greg Stafford
Game Designer


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