+1 for the brackets for runes from which you cannot approach the deity! Good idea.
I am not so sure about the traits, instead. Continuing your Truth example, affinity with this rune makes a Humakti loyal and sincere, but a Lankoring becomes inquisitive instead.
>
> With all these discussions on who has what rune, I'm aware from the
> Sartar book drafts that there is now a bit more to the gods' runes
> than before. (I'm also aware these are new rules mechanics so
> disregard them if you want).
>
> You might find it easier with these to match runes with Gods.
>
> There is the number of runes a god has. Greater gods have three (e.g.
> Orlanth: Air, Change, Mastery & Ernalda: Earth, Fertility, Harmony).
> Major Gods have two (e.g. Lhankor Mhy: Law, Truth and Urox: Storm,
> Eternal Battle). Minor Gods have one (e.g. Roitina: Harmony and
> Destor: Movement).
>
> There is also the idea that you can only approach some gods from one
> of their runes. Humakt is a good example of this. The Death rune is
> his primary, so you can be an initiate if you get this at 1W1 or
> higher, but you can't be an initiate just by having the truth rune at
> 1W1 or higher. Humakt has the truth rune but only regarding oaths and
> honour, it's not complete.
>
> It also becomes clear that Humakt's subcults should only be based on
> the Death rune.
>
> The difference is between having a rune and having it as an incomplete
> rune is not clear in the rules until you read the cult write up. I'd
> propose that to show the difference that the incomplete rune be put in
> brackets. So Humakt wold be Death and (Truth).
>
> Finally in Sartar the runes also provide character traits, e.g. Stasis
> gives Stubborn, inflexible, exacting and Life gives Generous, lustful.
> These traits are part of your rune not separate like in Pendragon, but
> the idea is the same. As for example you storm rune rises so does your
> Passionate, proud, unpredictable & violent. I'm not sure how this will
> work with other pantheons, but I'm sure they will be different in some
> cases. Perhaps the pantheons runes need their cultural traits defined
> first. Remember that characters can choose any runes to start with.
> Then you match the gods to the characters runes, not the other way
> round as in RQ. It's the runes that define the character not the Gods
> - So an Orlanth warrior could have Storm 15W, Illusion 17 and Stasis
> 13 and still be an Orlanth worshipper.
>
> I'm sure Jeff can provide a few more examples of all these new ideas.
>
> -----
> David
>
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